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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Summary


In this chapter, we built an accounting application from scratch that uses WebAssembly without any of the extra features Emscripten provides. By adhering to the Core Specification, we demonstrated the limitations of WebAssembly in its current form. However, we were able to perform computation quickly through the use of Wasm modules, which is well suited for accounting. We used Vue to split our application into components, UIkit for the design and layout, and D3 to create pie charts from our transactions data. In Chapter 8, Porting a Game with Emscripten, we'll take full advantage of Emscripten to port an existing C++ code base to WebAssembly.

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