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Learn Java 17 Programming

You're reading from   Learn Java 17 Programming Learn the fundamentals of Java Programming with this updated guide with the latest features

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Product type Paperback
Published in Jul 2022
Publisher Packt
ISBN-13 9781803241432
Length 748 pages
Edition 2nd Edition
Languages
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Author (1):
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Nick Samoylov Nick Samoylov
Author Profile Icon Nick Samoylov
Nick Samoylov
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1: Overview of Java Programming
2. Chapter 1: Getting Started with Java 17 FREE CHAPTER 3. Chapter 2: Java Object-Oriented Programming (OOP) 4. Chapter 3: Java Fundamentals 5. Part 2: Building Blocks of Java
6. Chapter 4: Exception Handling 7. Chapter 5: Strings, Input/Output,and Files 8. Chapter 6: Data Structures, Generics, and Popular Utilities 9. Chapter 7: Java Standard and External Libraries 10. Chapter 8: Multithreading and Concurrent Processing 11. Chapter 9: JVM Structure and Garbage Collection 12. Chapter 10: Managing Data in a Database 13. Chapter 11: Network Programming 14. Chapter 12: Java GUI Programming 15. Part 3: Advanced Java
16. Chapter 13: Functional Programming 17. Chapter 14: Java Standard Streams 18. Chapter 15: Reactive Programming 19. Chapter 16: Java Microbenchmark Harness 20. Chapter 17: Best Practices for Writing High-Quality Code 21. Assessments 22. Other Books You May Enjoy

Chapter 12: Java GUI Programming

This chapter provides an overview of Java graphical user interface (GUI) technologies and demonstrates how the JavaFX kit can be used to create a GUI application. The latest versions of JavaFX not only provide many helpful features but also allow for the preserving and embedding of legacy implementations and styles.

In a certain respect, the GUI is the most important part of an application. It directly interacts with the user. If the GUI is inconvenient, unappealing to the eye, or confusing, even the best backend solution might not persuade the user to use this application. By contrast, a well-thought-out, intuitive, and nicely designed GUI helps to retain users, even if the application does not do the job as well as its competitors.

The agenda of the chapter requires us to cover the following topics:

  • Java GUI technologies
  • JavaFX fundamentals
  • HelloWorld with JavaFX
  • Control elements
  • Charts
  • Applying CSS
  • Using FXML...
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