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Learn C Programming

You're reading from   Learn C Programming A beginner's guide to learning C programming the easy and disciplined way

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789349917
Length 646 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Szuhay Jeff Szuhay
Author Profile Icon Jeff Szuhay
Jeff Szuhay
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Table of Contents (33) Chapters Close

Preface 1. Section 1: C Fundamentals
2. Running Hello, World! FREE CHAPTER 3. Understanding Program Structure 4. Working with Basic Data Types 5. Using Variables and Assignment 6. Exploring Operators and Expressions 7. Exploring Conditional Program Flow 8. Exploring Loops and Iteration 9. Creating and Using Enumerations 10. Section 2: Complex Data Types
11. Creating and Using Structures 12. Creating Custom Data Types with typedef 13. Working with Arrays 14. Working with Multi-Dimensional Arrays 15. Using Pointers 16. Understanding Arrays and Pointers 17. Working with Strings 18. Creating and Using More Complex Structures 19. Section 3: Memory Manipulation
20. Understanding Memory Allocation and Lifetime 21. Using Dynamic Memory Allocation 22. Section 4: Input and Output
23. Exploring Formatted Output 24. Getting Input from the Command Line 25. Exploring Formatted Input 26. Working with Files 27. Using File Input and File Output 28. Section 5: Building Blocks for Larger Programs
29. Working with Multi-File Programs 30. Understanding Scope 31. Other Books You May Enjoy Appendix

Understanding the standard input stream

The standard input stream is a pointer to a complex FILE structure named stdin. This stream reads any characters typed from the keyboard to be formatted by the scanf() function.

Like the output stream, by default, the input stream is also buffered. For input, this means that characters are sent to the buffer. The buffer is not flushed until either the buffer is full or until CR is encountered in the input stream. As we enter characters, program control is maintained by the console and is not returned to our program until the buffer is flushed. The processing of the input characters then appears to our program as if they were received one at a time.

In reality, however, it is a bit more complicated than this. The console has two modes of processing—cooked mode and raw mode.

Cooked mode uses buffered input and is the default mode unless it is explicitly changed. It also means that we can alter our input in the...

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