Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

Arrow left icon
Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

What you need to create a simulation

In short, there are two things you will always need for a Mantaflow simulation, as follows:

  • A domain
  • A flow object

We will look at each in more detail, along with effectors, which are not mandatory but are still useful.

Domain objects

A domain object is a container for the entire simulation. No gas or liquid will be allowed outside this domain. When the simulation gets close to the edge, it will either collide or disappear, depending on what setting you have set.

The bigger the domain, the more resolution you will need

This will cause the simulation to bake longer. A general rule is to have the domain just big enough to fit the simulation.

The domain object is always going to be the shape of a cube. Even if the domain isn’t a cube, the simulation will treat it as one and will simulate outside the original mesh:

Figure 1.7 – Domain example

Figure 1.7 – Domain example

The sphere in this example is the domain and, as you can see, the fluid is going outside the mesh. It is probably best to only use a cube as the domain for any simulation. As I stated earlier, you can also see the resolution of the simulation by viewing the size of the little box in the bottom-left corner.

To assign a domain, go to the Physics panel and select Fluid | Type | Domain.

Flow objects

Flow objects are used in simulations to either add or remove fluid from the domain. It’s important to note that the flow needs to be inside the domain to simulate properly; having it outside will do nothing.

Unlike the domain, with a flow object, you can have any shape you want but it needs to be a (mesh object). This means that (curves), (metaballs), (empties), or other objects like that will not work:

Figure 1.8 – Flow examples

Figure 1.8 – Flow examples

We will cover flow objects in detail in Chapter 2, Understanding Domains, Flows, and Effectors, but I wanted to provide this example so that you can understand how they work. In the flow’s properties, you can change its Behavior. There are three options you can choose from. This will affect how the smoke/fluid is emitted into the domain:

  • Inflows: This will constantly add fluid to the simulation (left)
  • Geometry: The fluid added is based on the exact amount of geometry of the mesh itself.
  • Outflows: This will delete the fluid

To assign a flow object, go to Physics Properties | Fluid | Type | Flow.

Effectors

Effector objects aren’t necessary to create a simulation, but they can add another level of detail and interest to your simulation. They are used to collide and deflect or change the physics and velocity of the fluid.

So, if you want to create a collision for your simulation, effectors are the way to do it. When you add one in, just like the flow, this object needs to be a mesh. We will cover effectors in detail in the next chapter.

To assign an effector object, go to Physics Properties | Fluid | Type | Effector.

To summarize, there are two types of simulations that you can create with Mantaflow: either a gas or liquid simulation. When you decide which one you want, the next step is to add all the objects you need, those being a domain and a flow object. Do you want multiple flow objects? Do you want to add any collision objects to give more interest to the simulation? There are an endless number of simulations that you can create and it’s up to you to decide what you want to do.

In the last part of this chapter, we will be creating a fire simulation together. Step by step, we will learn exactly what it takes to create fire using Blender and Mantaflow. So, strap in, open Blender, and let’s get started!

You have been reading a chapter from
Learn Blender Simulations the Right Way
Published in: Nov 2022
Publisher: Packt
ISBN-13: 9781803234151
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime