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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
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Toc

Table of Contents (11) Chapters Close

Preface 1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Leveraging mobile features in iOS


There are a lot of features that mobile devices have nowadays. In this recipe, we will learn how to take advantage of this in our iOS apps. Also, we will use the accelerometer in the iOS app.

Getting ready

We will create an iOS package in this recipe. Thus, you should read the recipe Packaging for iOS in this chapter. In this app, we will also use code similar to that used in the recipe Working with the accelerometer in Chapter 2, Input, Motion, and Touch. We will need a KV file, which we will name e2.kv:

<Acce>:
    Label:
        id: label1
        pos: 150, 300
        text: 'X: '

    Label:
        id: label2
        pos: 150, 250
        text: 'Y: '

    Label:
        id: label3
        pos: 150, 200
        text: 'Z: '

    Label:
        id: status
        pos: 150, 150
        text: ''

    Button:
        id: button1
        pos: 150, 50
        text: 'Start'
        on_press: root.pressed1()

We will also need the Python file, main.py:

import...
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