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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Reflection capabilities

We saw in this chapter that code in Julia is represented by expressions that are data structures of the Expr type. The structure of a program and its types can therefore be explored programmatically just like any other data. This means that a running program can dynamically discover its own properties, which is called reflection. We have already encountered some of these macros or functions before:

  • Use the @isdefined macro to check whether a variable is already declared, for example if a is not declared, you get:
@isdefined a #> false
  • Use the typeof and InteractiveUtils.subtypes to query the type hierarchy (refer to Chapter 6, More on Types, Methods, and Modules)
  • Use the methods(f) to see all the methods of a function f (refer to Chapter 3, Functions)
  • names and types: given a type Person:
mutable struct Person 
    name:: String 
    height...
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