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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Isometric tiles


There are two difficulties when dealing with isometric tiles. First, it's very simple to display an orthogonal grid with DOM elements, whereas it's more complicated to display an isometric one. Secondly, the occlusion is harder to compute.

Drawing an isometric tile map

We will use a trick here to generate our tile map. Each of our tiles will be stored in an area where they are surrounded by transparent pixels in such a way as to give them a square shape, just like the following screenshot:

To make the magic happen, we will use two normal tile maps to display one isometric one. They will overlap, but with an offset between them equal to half the height and half the width of one tile. The following figure shows you how it would look:

Occlusion for isometric games

The occlusion for isometric games is harder to manage than for orthogonal ones. In this situation, you can't simply play with layers to generate the correct occlusion. Instead, you will have to give a z index to each "block...

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