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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Anatomy of game projects

In this section we will see the basics of a game project. This includes understanding the basic architecture and work flow of game projects. Here we will learn about the scene and layers and their importance in games.

Getting ready

Complete game development is dependent on three core components: scenes, nodes, and sprites mentioned earlier. We need to have a command over these components to effectively start on game development.

How to do it...

Internally, the life cycle is executed as per the scenes—nodes are added and actions applied on these nodes. It also includes attaching some physics bodies to the nodes, support for cropping, applying animation and effects to all or a part of the content, detecting forces and collision, drawing in OpenGL, and many more things.

Apart from all this, there is an overridden update method in SKScene, which is called for each frame of the game with the current time interval as a parameter. There you can add your actual game logic...

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