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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Introduction


SpriteKit is a graphics rendering and animation framework with features for animating arbitrary textured images called Sprites. It has a rendering loop that renders the contents of the frame. As a process, the content of each frame (that is, input) is given, processed, and then finally rendered by the rendering loop.

Basically, your game identifies the content of the frame and how the content has to be changed in that frame.

Being a new player in the game industry, SpriteKit is doing really well as it has adopted the basics of cocos2d, which is a heavily used game engine for 2D games. It's really well written, documented, and deeply integrated with iOS. However, if you are new to the game development domain, even then this book will serve you as a starter development guide. Each chapter is baked with a recipe to make sure that you learn all the concepts of game development.

Now here are the two most basic concepts: scenes and sprites. iOS games are made up of scenes and scenes...

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