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HTML5 Web Application Development By Example : Beginner's guide

You're reading from   HTML5 Web Application Development By Example : Beginner's guide Learn how to write rich, interactive web applications using HTML5 and CSS3 through real-world examples. In a world of proliferating platforms and devices, being able to create your own “go-anywhere” applications gives you a significant advantage.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695947
Length 276 pages
Edition 1st Edition
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Author (1):
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Jody Gustafson Jody Gustafson
Author Profile Icon Jody Gustafson
Jody Gustafson
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Table of Contents (13) Chapters Close

Preface 1. The Task at Hand FREE CHAPTER 2. Let's Get Stylish 3. The Devil is in the Details 4. A Blank Canvas 5. Not So Blank Canvas 6. Piano Man 7. Piano Hero 8. A Change in the Weather 9. Web Workers Unite 10. Releasing an App into the Wild A. Pop Quiz Answers Index

Canvas basics


In this section we will learn some of the basics of using the canvas API. Now that we have a context, we can call its methods to draw lines and shapes. The API has a whole host of methods that let you draw everything from the most basic lines, to shapes, and even bitmap images.

You can find the source code for this section in chapter4/canvas-examples/canvas-examples.html.

Clearing the canvas

The background of the canvas is transparent. Whatever background color you specify for the canvas element in your CSS will show through. You can clear the canvas, or a portion of it, using the context's clearRect() method. It takes x, y, width, and height parameters and clears that part of the canvas.

context.clearRect(0, 0, canvas.width, canvas.height);

Context properties

By default, when you draw on the canvas, lines are one pixel wide and the color is black. You can change these by setting global properties on the context object.

  • penWidth: This property sets the width that lines will be drawn...

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