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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – sending messages to all connected browsers

Carry out the following steps:

  1. Open the game.js file in the server folder for the server-side logic.
  2. Add the following highlighted code to the message event listener handler:
    user.socket.on("message", function(message){
      console.log("Receive message from " + user.id + ": " + message); 
      // send to all users in room.
      var msg = "User " + user.id + " said: " + message;
      room.sendAll(msg);
    });
  3. That is it for the server side. Move on to the client folder and open the index.html file.
  4. We want to display the chat messages in the chat history area. To do this, add the following code to the HTML file:
    <ul id="chat-history"></ul>
  5. Next, we need the client-side JavaScript to handle the received message from the server. We used it to print it out into the console panel, replace the console.log code with the following highlighted code in the onmessage event handler...
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