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How to Build Android Apps with Kotlin

You're reading from   How to Build Android Apps with Kotlin A hands-on guide to developing, testing, and publishing your first apps with Android

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781838984113
Length 794 pages
Edition 1st Edition
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Authors (4):
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Eran Boudjnah Eran Boudjnah
Author Profile Icon Eran Boudjnah
Eran Boudjnah
Jomar Tigcal Jomar Tigcal
Author Profile Icon Jomar Tigcal
Jomar Tigcal
Alex Forrester Alex Forrester
Author Profile Icon Alex Forrester
Alex Forrester
Alexandru Dumbravan Alexandru Dumbravan
Author Profile Icon Alexandru Dumbravan
Alexandru Dumbravan
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Table of Contents (17) Chapters Close

Preface
1. Creating Your First App 2. Building User Screen Flows FREE CHAPTER 3. Developing the UI with Fragments 4. Building App Navigation 5. Essential Libraries: Retrofit, Moshi, and Glide 6. RecyclerView 7. Android Permissions and Google Maps 8. Services, WorkManager, and Notifications 9. Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 10. Android Architecture Components 11. Persisting Data 12. Dependency Injection with Dagger and Koin 13. RxJava and Coroutines 14. Architecture Patterns 15. Animations and Transitions with CoordinatorLayout and MotionLayout 16. Launching Your App on Google Play

Introduction

In the previous chapter, you learned about architecture patterns such as MVVM. You now know how to improve the architecture of an app. Next, we will learn how to use animations to enhance our app's look and feel and make it different and better than other apps.

Sometimes, the apps we develop can look a little plain. We can include some moving parts and delightful animations in our apps to make them more lively and to make the UI and user experience better. For example, we can add visual cues so that the user will not be confused about what to do next and can be guided through what steps they can take. Animations while loading can entertain the user while content is being fetched or processed. Pretty animations when the app encounters an error can help prevent users from getting angry about what has happened and can inform them of what options they have.

In this chapter, we'll start by looking at some of the traditional ways of doing animations with Android...

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