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HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
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Authors (3):
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Manish Sharma Manish Sharma
Author Profile Icon Manish Sharma
Manish Sharma
Mallikarjuna Rao Mallikarjuna Rao
Author Profile Icon Mallikarjuna Rao
Mallikarjuna Rao
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Toc

Table of Contents (11) Chapters Close

Preface 1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Setting up a project for holographic application


We have already created our new project and learned the basics about editors and some of the key concepts that are required to build an application. It's is now time to set up the application for a holographic project--Explore HoloLens.

Setting up the HoloToolkit - Unity

The HoloToolkit for Unity is a collection of Unity component, Prefab and Script that are used to speed up the development of holographic applications for HoloLens. It supports all types of HoloLens interaction models with the help of separate groups of scripts. Precisely, the HoloToolkit for Unity contains the following areas:

  • Input
  • Sharing
  • Spatial Mapping
  • Spatial Sound
  • Utilities
  • Build

The input module handles all kinds of input related to your holographic apps - starting from Gaze, it manages cursor and its related events too. The sharing library allows you to build a distributed application to span across multiple HoloLens. The Spatial Mapping library handles features related with...

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