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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

User Interface Design

Everything that is shown on the screen and transmitted through the speakers of a computer is a form of communication. In previous chapters, we used 3D models to let the user know that they are in a base in the middle of the mountains, and we reinforced that idea with the appropriate sound and music. But for our game, we need to communicate other information, such as the amount of life the player has left and the current score, and sometimes, it is difficult to express these things using the in-game graphics (there are some successful cases that manage to do this, such as Dead Space, but let’s keep things simple).

In order to transmit this information, we need to add another layer of graphics on top of our scene, which is usually called the User Interface (UI). This will contain different visual elements, such as text fields, bars, and buttons, to prepare the user to make an informed decision based on things such as fleeing to a safe place when their...

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