Section 2 – Improving Graphics and Sound
After finishing a basic prototype, we start the production phase of the game. In this section, we will be improving the graphics quality of the game dramatically.
This section comprises the following chapters:
- Chapter 6, Materials and Effects with URP and Shader Graph
- Chapter 7, Visual Effects with Particle Systems and Visual Effect Graph
- Chapter 8, Lighting Using the Universal Render Pipeline
- Chapter 9, Fullscreen Effects with Postprocessing
- Chapter 10, Sound and Music Integration
- Chapter 11, User Interface Design
- Chapter 12, Creating a UI with the UI Toolkit
- Chapter 13, Creating Animations with Animator, Cinemachine, and Timeline