Importing audio
As with graphic assets, it is important to set up the import settings of audio assets, which can be resource-intensive if not done properly.
In this section, we will examine the following audio importing concepts:
- Audio types
- Configuring the import settings
Let's start by discussing the different kinds of audio we can use.
Audio types
There are different types of audio present in video games, as follows:
- Music: Music is used to enhance the player's experience according to the situation.
- Sound effects – SFX: These are sounds that occur as a reaction to player or NPC actions, such as clicking a button, walking, opening a door, shooting a gun, and so on.
- Ambient sound: A game that only has sound as reactions to events would feel empty. If you are recreating an apartment in the middle of the city, even if the player is just idle in the middle of the room doing nothing, lots of sounds should be heard, and the...