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Hands-On Intelligent Agents with OpenAI Gym

You're reading from  Hands-On Intelligent Agents with OpenAI Gym

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788836579
Pages 254 pages
Edition 1st Edition
Languages
Author (1):
Palanisamy P Palanisamy P
Profile icon Palanisamy P
Toc

Table of Contents (12) Chapters close

Preface 1. Introduction to Intelligent Agents and Learning Environments 2. Reinforcement Learning and Deep Reinforcement Learning 3. Getting Started with OpenAI Gym and Deep Reinforcement Learning 4. Exploring the Gym and its Features 5. Implementing your First Learning Agent - Solving the Mountain Car problem 6. Implementing an Intelligent Agent for Optimal Control using Deep Q-Learning 7. Creating Custom OpenAI Gym Environments - CARLA Driving Simulator 8. Implementing an Intelligent - Autonomous Car Driving Agent using Deep Actor-Critic Algorithm 9. Exploring the Learning Environment Landscape - Roboschool, Gym-Retro, StarCraft-II, DeepMindLab 10. Exploring the Learning Algorithm Landscape - DDPG (Actor-Critic), PPO (Policy-Gradient), Rainbow (Value-Based) 11. Other Books You May Enjoy

Training the deep Q-learner to play Atari games

We have gone through several new techniques in this chapter. You deserve a pat on your back for making it this far! Now starts the fun part where you can let your agents train by themselves to play several Atari games and see how they are progressing. What is great about our deep Q-learner is the fact that we can use the same agent to train and play any of the Atari games!

By the end of this section, you should be able to use our deep Q learning agent to observe the pixels on the screen and take actions by sending the joystick commands to the Atari Gym environment, just like what is shown in the following screenshot:

Putting together a comprehensive deep Q-learner

It is time...

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