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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics
2. Deep Learning for Games FREE CHAPTER 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Unity ML-Agents

Unity has embraced machine learning, and deep reinforcement learning in particular, with determination and vigor with the aim of producing a working seep reinforcement learning (DRL) SDK for game and simulation developers. Fortunately, the team at Unity, led by Danny Lange, has succeeded in developing a robust cutting-edge DRL engine capable of impressive results. This engine is the top of the line and outclasses the DQN model we introduced earlier in many ways. Unity uses a proximal policy optimization (PPO) model as the basis for its DRL engine. This model is significantly more complex and may differ in some ways, but, fortunately, this is at the start of many more chapters, and we will have plenty of time to introduce the concepts as we go—this is a hands-on book, after all.

In this chapter, we introduce the Unity ML-Agents tools and SDK for building...

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