So far, we have seen how all the different categories of the Gameplay Debugger can help us understand how our AI Character is behaving. However, wouldn't it be awesome if we could have our own category so that we can visualize the data of a custom (sub-)system we have developed for our game?
The answer is yes, and this section explains how to do it.
Keep in mind that the tool is called Gameplay Debugger, so you can extend it not only for AI, but for anything in your game, especially related to Gameplay (since it is a real-time tool to visualize information). So far, it has been extensively used for AI, but it has the potential to be used for anything else!
As we already have seen, the Gameplay Debugger is divided into Categories and Extensions.
First, we will explore how to create a Custom Category in more detail, starting from creating a...