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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Space-Truckers: The Main Menu

One of the primary features that pretty much every single video game in existence has in common with each other is that they all have a Main Menu. Space-Truckers is to be no exception, but we first have to sit down and figure out how we want our menu to look before we can make it. We start with a basic concept sketch of the layout and elements of the menu, which we’ll then use as a guidepost for building out a PG snippet of the menu. From the background to the foreground, we’ll build up a GUI menu display progressively, adding containers, a title block, and then buttons that will be ready to practically drag and drop into the codebase!

Basic Design

Firstly, let’s think about the application’s navigational structure. Consulting our State Diagram (Fig. 4.1), we can see that there are a couple of different branches that the state can transition to from the Menu AppState. With the exception of the initial transition into the...

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