Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

Arrow left icon
Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using Heightmap for 3D terrain

In this recipe, we'll make a basic 3D scene with ground and cubes of various heights. We'll use the GPUParticlesCollisonHeightField3D node to add a 3D heightmap to the scene. We'll create snow using particles and see how the GPUParticlesCollisonHeightField3D node interacts with the particles on the ground and on top of the cubes in the scene.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 4. In the Scene tab, click 3D to add a 3D scene. Click on the word Scene in the top-left corner next to Project, then select Save Scene As and name it Heightmap.

How to do it…

In this recipe, we will create a 3D scene with cubes of various heights and snow using particles. When we add the GPUParticlesCollisonHeightField3D node, the snow will land on all of the surfaces no matter how tall:

  1. Right-click on Node3D in the Scene tab and rename it World.
  2. Left-click the three vertical dots to...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime