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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using the new MultiplayerSynchronizer node

In this recipe, we are going to add the MultiplayerSynchronizer node to the CharacterBody3D scene. We will also add some code to the Character.gd script so that each player that spawns into a game is unique.

Getting ready

For this recipe, we are going to continue where we left off in the last recipe.

How to do it…

We are going to start in the Character scene and add the MultiplayerSynchronizer node:

  1. Left-click on the CharacterBody3D node and then left-click the + button in the Scene tab. In the Create New Node window, type mult in the Search box and then select MultiplayerSynchronizer to create the node in the scene. Left-click the Create button.
  2. In the bottom Replication panel, left-click on the + Add property to sync... button:

Figure 10.4 – The bottom Replication panel of the MultiplayerSynchronizer node

  1. In the Pick a node to synchronize window, select CharacterBody3D...
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