Improving the atmosphere of the game
Have you ever played a game or watched a movie and felt like you were there, you felt entranced, immersed, and completely a part of the world… the moment? This is all relates to the atmosphere. Creating the right mood requires a number of different things, it's not just about how it looks but what it sounds like; it also has a way of communicating something to the player. Unfortunately, we cannot yet tap into touch (although there is a lot of research going on haptic interfaces), taste, or smell (with the exception of the Nosulus, a prototype device created by Ubisoft; it can be found at http://nosulusrift.ubisoft.com). Therefore, how they look and sound is imperative to the atmosphere!
Visuals
Games don't necessarily have to look amazing to be immersive, but they need to provide a visual environment that makes sense. Visuals can range from skyboxes, aesthetic style of objects and environment.
Color schemes
Color represents mood, and anyone who has ever taken...