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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Discovering Unity's special effects


Unity has a great capabilities for special effects in three categories: Particle System, Trail Renderer, and Line Renderer. These are available via the GameObject | Effects top menu.

Adding an Effects component to a GameObject is accomplished by using the Add Component | Effects option in the Inspector panel. As you can see in the following screenshot, the Particle System, Trail Renderer, and Line Renderer options are available via this method. There are also additional options, such as Lens Flare and Halo:

In this section, we will discuss the Particle System and Trail Renderer effects.

Particle System

Particle Systems use a vast number of tiny 2D images or meshes in a scene to simulate effects such as liquids, smoke, flames, pixie dust, fireworks, and clouds. The basic concept is that one simple 2D image or mesh can be used in large quantities to create a robust and dense visual effect. These 2D images or meshes are the particle, and they collectively form...

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