What this book covers
Chapter 1, Game Plan – Creating Basic Gameplay, shows you how to create the basic elements of a game.
Chapter 2, It's Under Control – Exploring Various Control Schemes, helps you figure out how to implement user controls for a variety of devices.
Chapter 3, Let's Move It – Advanced Movement and Layout, teaches you more advanced ways to move players and non-player characters alike.
Chapter 4, Let's Get Physical – Using GameMaker's Physics System, introduces you to the physics system and demonstrates how GameMaker handles gravity, friction, and so on. You will also learn how to implement this system to make more realistic games.
Chapter 5, Now Hear This! – Music and Sound Effects, helps you pick up the ins and outs of GameMaker's audio system.
Chapter 6, It's All GUI! – Creating Graphical User Interface and Menus, discusses the most important element of the Graphical User Interface (GUI).
Chapter 7, Saving the Day – Saving Game Data, discusses how GameMaker handles how to save data as well as its various uses.
Chapter 8, Light 'em up! – Enhancing Your Game with Lighting Techniques, helps you understand how GameMaker's surfaces can add lighting effects to your game.
Chapter 9, Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles, shows you how GameMaker handles particles and how you can draw players in with simple effects.
Chapter 10, Hello, World – Creating New Dimensions of Play Through Networking, teaches you how to create multiplayer games with GameMaker's networking capabilities.