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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – downloading a file


First, create an instance of QNetworkAccessManager:

QNetworkAccessManager *m_nam = new QNetworkAccessManager(this);

Since QNetworkAccessManager inherits QObject, it takes a pointer to QObject, which is used as a parent. Thus, you do not have to take care of deleting the manager later on. Furthermore, one single instance of QNetworkAccessManager is enough for an entire application. So, either pass a pointer to the network access manager in your game or, for ease of use, create a singleton pattern and access the manager through that.

Tip

A singleton pattern ensures that a class is instantiated only once. The pattern is useful for accessing application-wide configurations or—as in our case—an instance of QNetworkAccessManager. On the wiki pages for http://www.qtcentre.org and http://www.qt-project.org, you will find examples for different singleton patterns. A simple template-based approach would look like this (as a header file):

template <class T>
class...
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