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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – implementing a tic-tac-toe game board


We will now create a widget that implements a game board for tic-tac-toe using buttons.

Open the tictactoewidget.h file in Creator and update it by adding the highlighted code:

#ifndef TICTACTOEWIDGET_H
#define TICTACTOEWIDGET_H
#include <QWidget>
class QPushButton;

class TicTacToeWidget : public QWidget
{
  Q_OBJECT
  
public:
  TicTacToeWidget(QWidget *parent = 0);
  ~TicTacToeWidget();
private:
  QList<QPushButton*> board;
};
#endif // TICTACTOEWIDGET_H

Our additions create a list that can hold pointers to instances of the QPushButton class, which is the most commonly used button class in Qt. It will represent our game board. We have to teach the compiler to understand the classes that we use; thus, we add a forward declaration of the QPushButton class.

The next step is to create a method that will help us create all the buttons and use a layout to manage their geometries. Go to the header file again and add a void setupBoard...

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