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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Bringing life into static user interfaces

What we have described so far can be called anything but "fluid." Let's change that now by learning how to add some dynamics into the user interfaces we create. Thus far, books cannot contain moving pictures, so most things we describe here you will have to test yourself by running the provided Qt Quick code.

Animating elements

Qt Quick provides a very extensive framework for creating animations. By that, we don't mean only moving items around. We define an animation as changing an arbitrary value over time. So, what can we animate? Of course, we can animate item geometry. But we can also animate rotation, scale, other numeric values, and even colors. But let's not stop here. Qt Quick also lets you animate the parent-child hierarchy of items or anchor assignments. Almost anything that can be represented by an item property can be animated.

Moreover, the changes are rarely linear—if you kick a ball in the air, it first...

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