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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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Toc

Clicking


Clicking on the screen in order to select or interact with something is a common requirement, but it's somewhat harder than it sounds because of the need to project the location of the click in the 2D plane of your screen into the 3D world of Three.js. To do this, we draw an imaginary line, called a ray, from the camera toward the position where the mouse might be in 3D space and see if it intersects with anything.

In order to project, we first need a projector:

projector = new THREE.Projector();

Then we need to register a listener on the click event for the canvas:

renderer.domElement.addEventListener('mousedown', function(event) {
  var vector = new THREE.Vector3(
     renderer.devicePixelRatio * (event.pageX - this.offsetLeft) / this.width * 2 - 1,
    -renderer.devicePixelRatio * (event.pageY - this.offsetTop) / this.height * 2 + 1,
    0
    );
  projector.unprojectVector(vector, camera);

  var raycaster = new THREE.Raycaster(
    camera.position,
    vector.sub(camera.position...
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