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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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Development processes


Whether you're an individual who builds games as a hobby or a developer for a large game publisher, you can benefit from following a number of best practices adopted from JavaScript development for the Web and game development on other platforms. You can also build Three.js-based games without deviating too far from your favorite game development processes.

JavaScript best practices

In previous chapters, we haven't been very concerned with the high-level structure of our code. We wrote some examples as single HTML files, and we split the FPS and CTF projects into separate files, but for polished games we should be more careful, especially when working with teams. General coding lessons apply:

  • Keep assets in folders by file type/purpose. For example, at a high level you might have folders such as css, js, images, models, and sounds. Within the js folder, organize JavaScript files by purpose; keep library, source, and production code separate.

  • Avoid putting code that directly...

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