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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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Toc

Sound


Although Three.js is a graphics library, there is an experimental THREE.AudioObject class at examples/js/AudioObject.js that uses the Web Audio API to support 3D sound effects. This object inherits from Object3D so it can be attached to other objects and placed in the world. It is designed to use spatially accurate 3D sound. The main caveat is that the class only works with Chrome as of Three.js version r61 due to browser incompatibilities.

Tip

Like with external models, audio is loaded with AJAX, so local file URLs won't work by default.

That said, let's go ahead and try adding some cheering sounds when a flag is captured. First, we'll create our AudioObject instances when we initialize our flags:

var cheering = new THREE.AudioObject('cheering.ogg', 0, 1, false);
scene.add(cheering);

This code creates an object to play the cheering.ogg file with a volume of 0, a playback rate of 1, and no looping. We set the volume to zero initially because AudioObject plays the sound immediately, and...

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