Technical requirements
As mentioned in the Preface section, we assume you already know your way around Godot for basic things such as creating and composing scenes, adding scripts to nodes, using the Inspector panel to change the conditions of your game objects, and more.
However, if you are a novice in Godot Engine, then you may want to start with the official learning material at this address first: https://docs.godotengine.org/en/3.4/getting_started/introduction/.
Throughout this book, we’ll be using Godot 3.4.4. There may always be something new or missing even between minor versions. Should you be using a different version when you are reading this book, you can either switch to the version this book is using or read the detailed changelog for different releases for the appropriate version listed at https://godotengine.org/news.
This is still a transitional chapter; as is the previous and the next chapter. We’ll create a new Godot project in Chapter 9,...