Getting Started with Player Input
In the previous chapter, we created our C++ class, which inherits from the Character
class, and added all the necessary Actor
components to be able to see the game from the character’s perspective, as well as being able to see the character itself. We then created a Blueprint
class that inherits from that C++ class in order to visually set up all of its necessary components.
In this chapter, we will be looking at these topics in more depth, as well as covering their C++ usage. We will learn about how player input works in UE5, how the engine handles input events (key presses and releases), and how we can use them to control logic in our game.
In this chapter, we will cover the following topics:
- Understanding Input Actions and Contexts
- Processing Player Input
- Pivoting the camera around the character
By the end of this chapter, you will know about Input Actions and Input Contexts, how to create and modify them, how...