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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods to practical problems of chatbots, robotics, discrete optimization, web automation, and more

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838826994
Length 826 pages
Edition 2nd Edition
Languages
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (28) Chapters Close

Preface 1. What Is Reinforcement Learning? 2. OpenAI Gym FREE CHAPTER 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. Higher-Level RL Libraries 8. DQN Extensions 9. Ways to Speed up RL 10. Stocks Trading Using RL 11. Policy Gradients – an Alternative 12. The Actor-Critic Method 13. Asynchronous Advantage Actor-Critic 14. Training Chatbots with RL 15. The TextWorld Environment 16. Web Navigation 17. Continuous Action Space 18. RL in Robotics 19. Trust Regions – PPO, TRPO, ACKTR, and SAC 20. Black-Box Optimization in RL 21. Advanced Exploration 22. Beyond Model-Free – Imagination 23. AlphaGo Zero 24. RL in Discrete Optimization 25. Multi-agent RL 26. Other Books You May Enjoy
27. Index

Policy gradient methods on Pong

As we covered in the previous section, the vanilla policy gradient method works well on a simple CartPole environment, but it works surprisingly badly on more complicated environments.

For the relatively simple Atari game Pong, our DQN was able to completely solve it in 1M frames and showed positive reward dynamics in just 100k frames, whereas the policy gradient method failed to converge. Due to the instability of policy gradient training, it became very hard to find good hyperparameters and was still very sensitive to initialization.

This doesn't mean that the policy gradient method is bad, because, as you will see in the next chapter, just one tweak of the network architecture to get a better baseline in the gradients will turn the policy gradient method into one of the best methods (the asynchronous advantage actor-critic method). Of course, there is a good chance that my hyperparameters are completely wrong or the code has some hidden...

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