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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods to practical problems of chatbots, robotics, discrete optimization, web automation, and more

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838826994
Length 826 pages
Edition 2nd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (28) Chapters Close

Preface 1. What Is Reinforcement Learning? 2. OpenAI Gym FREE CHAPTER 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. Higher-Level RL Libraries 8. DQN Extensions 9. Ways to Speed up RL 10. Stocks Trading Using RL 11. Policy Gradients – an Alternative 12. The Actor-Critic Method 13. Asynchronous Advantage Actor-Critic 14. Training Chatbots with RL 15. The TextWorld Environment 16. Web Navigation 17. Continuous Action Space 18. RL in Robotics 19. Trust Regions – PPO, TRPO, ACKTR, and SAC 20. Black-Box Optimization in RL 21. Advanced Exploration 22. Beyond Model-Free – Imagination 23. AlphaGo Zero 24. RL in Discrete Optimization 25. Multi-agent RL 26. Other Books You May Enjoy
27. Index

Things to try

If you are curious and want to experiment with this chapter's material on your own, then here is a short list of directions to explore. Be warned though: they can take lots of time and may cause you some moments of frustration during your experiments. However, these experiments are a very efficient way to really master the material from a practical point of view:

  • Try to take some other games from the Atari set, such as Breakout, Atlantis, or River Raid (my childhood favorite). This could require the tuning of hyperparameters.
  • As an alternative to FrozenLake, there is another tabular environment, Taxi, which emulates a taxi driver who needs to pick up passengers and take them to a destination.
  • Play with Pong hyperparameters. Is it possible to train faster? OpenAI claims that it can solve Pong in 30 minutes using the asynchronous advantage actor-critic method (which is a subject of part three of this book). Maybe it's possible with a DQN.
  • Can...
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