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Deep Learning with Keras

You're reading from   Deep Learning with Keras Implementing deep learning models and neural networks with the power of Python

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787128422
Length 318 pages
Edition 1st Edition
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Authors (2):
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Antonio Gulli Antonio Gulli
Author Profile Icon Antonio Gulli
Antonio Gulli
Sujit Pal Sujit Pal
Author Profile Icon Sujit Pal
Sujit Pal
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Toc

Table of Contents (10) Chapters Close

Preface 1. Neural Networks Foundations FREE CHAPTER 2. Keras Installation and API 3. Deep Learning with ConvNets 4. Generative Adversarial Networks and WaveNet 5. Word Embeddings 6. Recurrent Neural Network — RNN 7. Additional Deep Learning Models 8. AI Game Playing 9. Conclusion

Example - Keras deep Q-network for catch


The objective of our game is to catch a ball released from a random location from the top of the screen with a paddle at the bottom of the screen by moving the paddle horizontally using the left and right arrow keys. The player wins if the paddle can catch the ball and loses if the balls falls off the screen before the paddle gets to it. The game has the advantage of being very simple to understand and build, and is modeled after the game of catch described by Eder Santana in his blog post (for more information refer to: Keras Plays Catch, a Single File Reinforcement Learning Example, by Eder Santana, 2017.) on deep reinforcement learning. We built the original game using Pygame (https://www.pygame.org/news), a free and open source library for building games. This game allows the player to move the paddle using the left and right arrow keys. The game is available as game.py in the code bundle for this chapter in case you want to get a feel for it...

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