Time for action - create your own reverb preset
In this example, we will create and place our own ReverbVolume as well as explore the parameters and settings within Reverb Presets.
Open the editor application and then open the Forest level.
Open the DataBase View and select the Reverb Presets tab.
Click on P+ to create a new reverb preset.
Adjust the values in the Parameters window, and click on the icon resembling a bar graph or a play icon, to preview the effects.
Any sound played once the play/audition button is clicked will have the specific Reverb Preset added onto it. Thus you can quickly preview parameter changes by adjusting the parameters and clicking on play, and then triggering sounds in the game.
Save the preset as seen in the following screenshot:
To test your preset right away in the database viewport, make sure to select a sound by clicking on the folder icon and then picking the desired sound.
You will notice the sound loaded and its wet settings automatically present in the slider...