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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Debugging the Flow Graph


Now that we have some basic Flow Graphs already made, we will now look at how to debug them to find out when certain events are firing. This will aid any designer to track down any Flow Graph logic errors that might occur.

Getting ready

  • You should have completed the How to beam the player to a tag point from a trigger recipe

  • Open My_Level.cry within the Sandbox

How to do it...

Open up the Flow Graph editor and open the Flow Graph. To enable the Flow Graph debugging, click on the icon that resembles a bug:

How it works...

Each time you enter the game mode with the debugger turned on, any of the Flow Graph outputs that are triggered within the level will change their arrows from blue to yellow. They will also display numbers above the yellow arrow if the trigger has been triggered more than once, which is equal to the number of times the output has fired.

There's more...

To clear the Flow Graph debug results, click on the Trash Icon next to the Debug Icon within the Flow Graph...

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