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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Understanding the animation loop architecture

As described in the previous chapter, the typical architecture of interactive software is event-driven architecture. In such an architecture, the software just waits for input commands, and it responds to such commands when they arrive. Until any command arrives, the software does nothing.

This architecture is efficient and responsive for many kinds of applications, but it is not optimal for some other kinds of applications, such as the following:

  • Games with animations
  • Continuous-simulation software
  • Multimedia software
  • Some kind of educational software
  • Machine monitoring software (known as Human-Machine Interface (HMI) software)
  • Systems monitoring software (known as Supervisory Control and Data Acquisition (SCADA) software)

In such systems, the software has always something to do, as in the following examples:

  • In games with animations, such as sports games or combat games or racing games, both those against other human players and those...
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