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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

The nom_disassembler project

We have seen that usually, machine language programs are written in assembly language and are then translated into machine language. So, if we want to understand or debug a machine language program written by our company, we should look at the assembly language program used to generate it.

However, if this program wasn't written by our company and we don't have its assembly language source code available, it is useful to have a tool that tries its best to translate machine language programs into the corresponding assembly language programs. This tool, named a disassembler, cannot create an excellent assembly language program for the following reasons:

  • No meaningful comments can be inserted into the code.
  • Data variables have no symbolic name to make sense of them. They are just bytes of memory positions where some data is placed, and so they are referenced by their address.
  • The destinations of jumps have no symbolic names to make sense of them. They...
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