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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Toc

Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Appendix 1. Other Books You May Enjoy

If you enjoyed this book, you may be interested in these other books by Packt:

Getting Started with Unity 2018 - Third Edition

Dr. Edward Lavieri

ISBN: 9781788830102

  • Set up your Unity development environment and navigate its tools
  • Import and use custom assets and asset packages to add characters to your game
  • Build a 3D game world with a custom terrain, water, sky, mountains, and trees
  • Animate game characters, using animation controllers, and scripting
  • Apply audio and particle effects to the game
  • Create intuitive game menus and interface elements
  • Customize your game with sound effects, shadows, lighting effects, and rendering options
  • Debug code and provide smooth error handling

Unity Artificial Intelligence Programming - Fourth EditionDr. Davida Aversa, Aung Sithu Kyaw, and Clifford Peters

ISBN: 9781789533910

  • Create smarter game worlds and characters with C# programming
  • Apply automated character movement using pathfinding and steering behaviors
  • Implement non-player character decision-making algorithms using Behavior Trees and FSMs
  • Build believable and highly efficient artificial flocks and crowds
  • Create sensory systems for your AI with the most commonly used techniques
  • Construct decision-making systems to make agents take different actions
  • Explore the application of machine learning in Unity

 

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