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Coding Roblox Games Made Easy

You're reading from   Coding Roblox Games Made Easy The ultimate guide to creating games with Roblox Studio and Lua programming

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800561991
Length 238 pages
Edition 1st Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Table of Contents (12) Chapters Close

Preface 1. Section 1: Introduction to Roblox Development
2. Chapter 1: Introducing Roblox Development FREE CHAPTER 3. Chapter 2: Knowing Your Work Environment 4. Section 2: Programming in Roblox
5. Chapter 3: Introduction to Roblox Lua 6. Chapter 4: Roblox Programming Scenarios 7. Chapter 5: Creating an Obby 8. Chapter 6: Creating a Battle Royale Game 9. Section 3: The Logistics of Game Production
10. Chapter 7: The Three Ms 11. Other Books You May Enjoy

Creating weapons

You cannot have a Battle Royale game without having weapons. In this section, you will learn how to make a comprehensive and secure gun system that makes use of raycasting for hit detection.

To begin making the weapon system, start by adding a new module to the ServerHandler script, named Weapons. In this module, we will include the necessary services, variables, and other needed references. As you can see with the hitRemote and replicateRemote variables, we will need two RemoteEvent instances parented to ReplicatedStorage, named Hit and Replicate respectively. These will be used so that the client and server can communicate with each other when necessary. Implement the following code block into your new module:

local playerService = game:GetService("Players")
local replicatedStorage =    game:GetService("ReplicatedStorage")
local hitRemote = replicatedStorage.Hit
local replicateRemote = replicatedStorage.Replicate
local...
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