Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

Arrow left icon
Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Index

A

  • accelerometer
    • calibrating / Calibrating the accelerometer
  • accelerometer input
    • handling / Handling the accelerometer input
    • CoreMotion framework, linking / Linking the CoreMotion framework
    • onEnter method / onEnter and onExit
    • onExit method / onEnter and onExit
    • converting, to movements / Converting accelerometer input into movements
  • actions
    • about / CCActions in depth
    • interval actions / CCActions in depth
    • instant actions / CCActions in depth
    • ease actions / CCActions in depth
    • sequences / CCActions in depth
    • function calls / CCActions in depth
    • blocks / CCActions in depth
  • AI
    • adding, to defenses / Giving AI to the defenses
  • anchor point
    • about / Anchor points
    • setting / Anchor points
  • animation, beat 'em up game
    • creating / Creating your first animation
  • Artificial Intelligence (AI)
    • about / Taking human decisions
  • Audacity
    • using / Audacity
    • URL / Audacity
  • Automatic Reference Counting (ARC) / Understanding the default project...
lock icon The rest of the chapter is locked
arrow left Previous Section
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image