Exploring Nanite, RVTs, and the World Partition Tool
In this theoretical chapter, we will cover the newest features that Epic Games has introduced with Unreal Engine 5. We will learn what Nanite is and how it can improve your workflow, and we will also learn what a virtual texture is and how the world partition tool can help us create a massive world.
We will cover the following topics in this chapter:
- Understanding Nanite
- Understanding Runtime Virtual Textures (RVTs)
- Understanding the new World Partition tool
By the end of this chapter, you will know what Nanite is and how it works; you will understand what an RVT is and how to merge an asset with the terrain’s material in a more realistic way; and you will have a clearer idea of what the World Partition tool is used for.