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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Drawing 3D geometric primitives


In this recipe, we will learn how to draw the following 3D geometric shapes:

  • Cube

  • Sphere

  • Line

  • Torus

  • Cylinder

Getting ready

Include the necessary header to draw in OpenGL using Cinder commands and statements. Add the following code to the top of your source file:

#include "cinder/gl/gl.h"
#include "cinder/Camera.h"

using namespace ci;

How to do it…

We will create several geometric primitives using Cinder's methods for drawing in 3D.

  1. Declare the member variables with information of our primitives:

    Vec3f mCubePos, mCubeSize;
    Vec3f mSphereCenter;
    float mSphereRadius; 
    Vec3f mLineBegin, mLineEnd; 
    Vec3f mTorusPos;
    float mTorusOuterRadius, mTorusInnerRadius; 
    Vec3f mCylinderPos;
    float mCylinderBaseRadius, mCylinderTopRadius, mCylinderHeight;
  2. Initialize the member variables with the position and sizes of the geometry. Add the following code in the setup method:

    mCubePos = Vec3f( 100.0f, 300.0f, 100.0f );
    mCubeSize = Vec3f( 100.0f, 100.0f, 100.0f );
    
    mSphereCenter = Vec3f( 500...
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