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Canvas Cookbook

You're reading from   Canvas Cookbook Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas

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Product type Paperback
Published in May 2019
Publisher
ISBN-13 9781785284892
Length 254 pages
Edition 1st Edition
Languages
Tools
Concepts
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Toc

Table of Contents (11) Chapters Close

Preface 1. Paths and Text 2. Shapes and Composites FREE CHAPTER 3. Animation 4. Images and Videos 5. Interactivity through Events 6. Creating Graphs and Charts 7. 3D Modeling 8. Game Development 9. Interoperability and Deployment Index

Using sprites from the sprite sheet


This recipe shows you fruit falling from top of the screen and slowly filling the canvas. It shows the usage of a sprite sheet and creation of sprites. The output looks as shown here:

How to do it…

The HTML code is as follows:

<html>
  <head>
    <meta charset="UTF-8" />
  <title>Sprites</title>
    <script src="../phaser-master/build/phaser.min.js"></script>
  </head>
  <body>
    <script type="text/javascript">
      var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', {preload: preload,create: create});
      var group1;
      var sprite;
      var timer;
      function preload() {
      game.load.spritesheet('fandi', 'gameimages/fruitsinsects.png', 64, 64); 
      }
      function create() {
        game.physics.startSystem(Phaser.Physics.ARCADE);
        group1=game.add.group();
        group1.enableBody=true;
        timer=game.time.create(false);
        timer.loop(1000,releaseObject...
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