Using sprites from the sprite sheet
This recipe shows you fruit falling from top of the screen and slowly filling the canvas. It shows the usage of a sprite sheet and creation of sprites. The output looks as shown here:
How to do it…
The HTML code is as follows:
<html> <head> <meta charset="UTF-8" /> <title>Sprites</title> <script src="../phaser-master/build/phaser.min.js"></script> </head> <body> <script type="text/javascript"> var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', {preload: preload,create: create}); var group1; var sprite; var timer; function preload() { game.load.spritesheet('fandi', 'gameimages/fruitsinsects.png', 64, 64); } function create() { game.physics.startSystem(Phaser.Physics.ARCADE); group1=game.add.group(); group1.enableBody=true; timer=game.time.create(false); timer.loop(1000,releaseObject...