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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Creating a decision making AI


A decision tree is one of the most useful things to have in machine learning for AI. Given a large number of scenarios, based on certain parameters, decision making is essential. If we can write a system that can make these decisions well, then we can not only have a well-written algorithm but also have a lot of unpredictability in terms of gameplay. This will add a lot of variation to the game and will help the replayability of the overall game.

Getting ready

For this recipe, you will need a Windows machine and Visual Studio. No other prerequisites are required.

How to do it...

In this recipe, we will find out how easy it is to add source control:

/* Decision Making AI*/


#include <iostream>
#include <ctime>


using namespace std;

class TreeNodes
{
public:
  //tree node functions
  TreeNodes(int nodeID/*, string QA*/);
  TreeNodes();

  virtual ~TreeNodes();

  int m_NodeID;

  TreeNodes* PrimaryBranch;
  TreeNodes* SecondaryBranch;
};


//constructor...
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