Part 3:
Working with Models
and Animations
In this part, you will explore the glTF file format and learn how to load a 3D model from a glTF file. You will be also introduced to the basic components of a glTF model: the skeleton and the vertex skin. In addition, the different parts of the animations of the model are explored, and you will learn how to draw animated models on a screen. Finally, you will get an overview of how to blend a model on the screen between animation clips.
In this part, we will cover the following chapters:
- Chapter 8, Loading Models in the glTF format
- Chapter 9, The Model Skeleton and Skin
- Chapter 10, About Poses, Frames, and Clips
- Chapter 11, Blending between Animations