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Building your First Mobile Game using XNA 4.0

You're reading from   Building your First Mobile Game using XNA 4.0 A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849687744
Length 158 pages
Edition 1st Edition
Languages
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Authors (2):
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Thomas Goussaert Thomas Goussaert
Author Profile Icon Thomas Goussaert
Thomas Goussaert
Brecht Kets Brecht Kets
Author Profile Icon Brecht Kets
Brecht Kets
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Toc

Adding content


Create a new project and call it Chapter2Demo . XNA Game Studio created a class called Game1. Rename it to MainGame so it has a proper name.

When we take a look at our solution, we can see two projects. A game project called Chapter2Demo that contains all our code, and a content project called Chapter2DemoContent . This content project will hold all our assets, and compile them to an intermediate file format (xnb). This is often done in game development to make sure our games start faster. The resulting files are uncompressed, and thus larger, but can be read directly into memory without extra processing.

Tip

Note that we can have more than one content project in a solution. We might add one per platform, but this is beyond the scope of this book.

Navigate to the content project using Windows Explorer, and place our textures in there.

Tip

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub...

You have been reading a chapter from
Building your First Mobile Game using XNA 4.0
Published in: Jan 2013
Publisher: Packt
ISBN-13: 9781849687744
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