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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Chapter 7: Designing Your Own Levels

So far, our game has used the physical limits of the device screen as the boundary for both George and our enemy sprites. In this chapter, we are going to show you how to make game levels that are bigger than the screen and how to scroll around the level using a camera to show part of the level.

We will show you how to add dynamic objects or sprites and how to deal with collisions on these larger levels. This is a very common technique and is used by most types of games, including platform games such as Sonic and 2D role-playing games such as Ultima or Zelda.

We will cover the following topics:

  • Introduction to Tiled
  • Loading a tile map
  • Adding dynamic objects to the map
  • Understanding map navigation
  • Detecting tile collisions
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